Duck hunt

Excellent Map Manage in The Skeld


The three maps that Among Us at present all differ from layout to secret tricks. It's crucial for players to know how each and every map operates. Given that no map is the exact same, you'll find also some aspects of a map which is not present in other individuals. To take this conversation off, we're going to start with The Skeld. Should you are right here for ideas and tricks, you are going to not be disappointed.

• The principal map from the game

In Among Us , The Skeld may be the initial ever map. For any large amount of players, The Skeld should be the very first on you ought to play on particularly if you are a beginner. In 2018, The Skeld can also be the extremely first map in the game when it was released. In terms of size, The Skeld will be the second greatest map following Polus. As a result of the size of The Skeld, your actions might turn to confusion so it's actually greatest to understand which is which.

• The rooms

You'll find 14 rooms in The Skeld. In The Skeld, almost certainly probably the most prominent room may be the cafeteria which players can find in the upper middle location. Also, the cafeteria will be the The Skeld’s biggest room. Sprawled all through the map are five lunch tables. The entrances and exits inside the cafeteria consist of three hallways and a single vent. For crewmates to be able to hold an Emergency Meeting, they have to press the button which can be positioned in the center table. You'll find also three tasks that will be completed within the cafeteria which are empty garbage, download data, and repair wiring. Apart from the cafeteria, weapons, navigation, O2, shields, communications, storage, admin, electrical, reduced engine, security, reactor, upper engine, and medbay would be the other rooms in The Skeld.

• Vents

Vents are a special function of the map that can only be accessed by impostors. Vents are on the floor of a area and appears like a gray rectangle with five darker gray lines. Vents are fundamentally secret passage methods that impostors can use to visit a various room sneakily. Vents are excellent employed having a proper tactic in mind because it could make or break your game as an impostor. You will find 14 vents in The Skeld and some rooms even have two vents. The vent hyperlink of every area are as follows: Reactor to upper engine, reactor to reduce engine, safety to medbay, medbay to electrical, electrical to security, weapons to navigation, navigation to shields, admin to cafeteria, cafeteria to shields hallway, and shields hallway to admin.

• Doors

One nifty trick that may be carried out on only The Skeld and Polus is closing doors. Only impostors can close doors via the sabotage menu. In The Skeld, you will find only seven doors that are in upper engine, security, reduce engine, electrical, medbay, cafeteria, and storage. Inside the sabotage menu, you will find buttons using a red x mark and they are the doors. There is certainly only a ten second window time just before it opens so players should be wise about it. It really is best to use this approach in rooms that have vents so you can sneakily escape afterwards.

• Mini Games

When finished, there will be a mark on mini games. This understanding is actually a excellent factor for crewmates because they're able to be shown as proof of perform completed simply because impostors can not truly do mini games. In The Skeld map, the mini games are medical scan, destroying asteroids, and flushing out garbage.

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